Game Development Community

Suggested Improvements

by Gellyware · in Torque Game Builder · 08/01/2006 (9:17 am) · 4 replies

* On screen x and y locations of the mouse (with toggle button to enable/disable this feature)
* Improved tile maping system (current one is quirky and has a good bit of grunt work involved)
* Tile system should have a camera rectangle as well based on the levelbuilders camera dimensions
* Tile system shows the tiles rectangular instead of square even though the tiles are specified to be 2x2 (looks more like 4x2)
* Tile system doesn't seem to be able to 'accurately' portray the tiles in that a 32x32 image is gigantic on screen if you specify the tiles to be 32x32 in the tile editor. When this is the case, you can't zoom out all the way
* Visual collision editor for tile maping system just like the collision system in the main level builder
* Concave and convex collision polygons!
* built in scripting IDE with syntax error catching
* ability to save 'outside' of the torque game builder directory (let's face it, some users like to save in a specific location, such has c:\projects\ ) Of course this can be fixed by installing TGB in the C:\projects\ folder... but why hard code the destination for the projects?
*a config datablock generator. You select the sprite that you're interested in making a config block out of and click a button and all of it's properties are written out to a text area. This would be very useful for beginners and a time saver! It's easier to remove unwanted flags than to go to the docs constantly for syntax for data blocks!

#1
08/01/2006 (11:10 pm)
I think you'll be very happy with the point release. ;)

I just wanted to point out that you can make datablocks from objects created in the level builder fairly easily just by copying the contents of their 'new' statement in the level file.
#2
08/02/2006 (9:39 pm)
Thanks Thomas, I wasn't aware of that!

When will the 'point' release be released?
#3
08/04/2006 (11:30 am)
All we can give you is the dreaded "soon" answer. Though it is indeed coming soon :)
#4
08/07/2006 (12:37 pm)
I suppose soon is always better than "We are sorry to inform you that we will no longer be developing this product." ;)

Looking forward to the point release (and using TGB as my engine of choice).

Keep up the great work!