Game Development Community

Vehicle 3rd Person Camera

by James Laker (BurNinG) · in Torque Game Engine · 08/01/2006 (5:36 am) · 3 replies

Help me pls!

My 3d math doesn't suck... it's non-existent.

I went back to the normal camera from the Advanced Camera, as i'm not going to need all the bells and whistles.

I have a problem with the 3rd person camera though. When I move my Cam node up on the Y axis, i loose vision of my ships. It keeps on looking straight ahead. Can anyone help my make it look down?

Fanx in Advance!

#1
08/01/2006 (7:56 am)
You dont have a "cameraOffset =" in your script should be under 3rd person camera settings
#2
08/04/2006 (1:20 am)
Nope... That's got nothing to do with my problem.

What I mean is that the vehicles 3rd person camera looks down the eye transform straight ahead. I need it to look down. Didn't want to bring up an old thread. But it's similar to this thread. My problem is that I don't understand what, mcross, normalize, etc actually does.

So anyone... ? Even a link to tutorials will get me going.
#3
08/11/2006 (1:27 am)
Extreme stupidity calls for extreme measures. I'll pay someone do it.
Any takers?