Vehicle 3rd Person Camera
by James Laker (BurNinG) · in Torque Game Engine · 08/01/2006 (5:36 am) · 3 replies
Help me pls!
My 3d math doesn't suck... it's non-existent.
I went back to the normal camera from the Advanced Camera, as i'm not going to need all the bells and whistles.
I have a problem with the 3rd person camera though. When I move my Cam node up on the Y axis, i loose vision of my ships. It keeps on looking straight ahead. Can anyone help my make it look down?
Fanx in Advance!
My 3d math doesn't suck... it's non-existent.
I went back to the normal camera from the Advanced Camera, as i'm not going to need all the bells and whistles.
I have a problem with the 3rd person camera though. When I move my Cam node up on the Y axis, i loose vision of my ships. It keeps on looking straight ahead. Can anyone help my make it look down?
Fanx in Advance!
#2
What I mean is that the vehicles 3rd person camera looks down the eye transform straight ahead. I need it to look down. Didn't want to bring up an old thread. But it's similar to this thread. My problem is that I don't understand what, mcross, normalize, etc actually does.
So anyone... ? Even a link to tutorials will get me going.
08/04/2006 (1:20 am)
Nope... That's got nothing to do with my problem.What I mean is that the vehicles 3rd person camera looks down the eye transform straight ahead. I need it to look down. Didn't want to bring up an old thread. But it's similar to this thread. My problem is that I don't understand what, mcross, normalize, etc actually does.
So anyone... ? Even a link to tutorials will get me going.
Torque Owner Dave MacIsaac