Multiple loop track
by Nick Palmer · in General Discussion · 04/25/2002 (8:06 pm) · 5 replies
I've put up a new track, underscore2.mp3 on my site. This is a track that has multiple loops available. Here are the loops that I'm certain work. There may be others, but I need someone to write me a little looping program that will allow me to set jump pointers to anywhere in the track. There probably is such a thing, but I have such a simple need...
Loop 1 "Lo Intensity" 0:00 - 1:05:04
1st Transition 1:05:04-1:08:17 (not a loop)
Loop 2 "More Intense" 1:08:17 - 1:22:08
[there should be a transition, but my day has ended]
Loop 3 "Most Intense" 1:22:08 - 1:36:00
Transition to lower intensity 1:36:00 to end
You can jump from the end to the beginning.
You should be able to jump from 1:22:08 to 1:36:00, that is, more intense to a transition down, but I can't test this with my software and I don't have anymore time today (my day off) to cut and paste. There are also possible jump points from the first 14 seconds of loop 1 to the corresponding location in loop 2, and I suspect just about anywhere from loop 1 to the 1st transition will work.
Whether or not this track is suitable for RW, at least you've got a track with multiple jump points to work with. I'll hit something that works for everyone eventually, hopefully. I realize that loops 2 and 3 are too short to be useful for anything other than experimenting with audio in the game-- I want to see how it works. Also, I realize that some of these jumps are smoother than others. I'm still on the learning curve.
Nick
Loop 1 "Lo Intensity" 0:00 - 1:05:04
1st Transition 1:05:04-1:08:17 (not a loop)
Loop 2 "More Intense" 1:08:17 - 1:22:08
[there should be a transition, but my day has ended]
Loop 3 "Most Intense" 1:22:08 - 1:36:00
Transition to lower intensity 1:36:00 to end
You can jump from the end to the beginning.
You should be able to jump from 1:22:08 to 1:36:00, that is, more intense to a transition down, but I can't test this with my software and I don't have anymore time today (my day off) to cut and paste. There are also possible jump points from the first 14 seconds of loop 1 to the corresponding location in loop 2, and I suspect just about anywhere from loop 1 to the 1st transition will work.
Whether or not this track is suitable for RW, at least you've got a track with multiple jump points to work with. I'll hit something that works for everyone eventually, hopefully. I realize that loops 2 and 3 are too short to be useful for anything other than experimenting with audio in the game-- I want to see how it works. Also, I realize that some of these jumps are smoother than others. I'm still on the learning curve.
Nick
About the author
#2
04/26/2002 (9:57 am)
I really like the idea of what you are doing here and I like the melody and the build up, but on my system the music itself seems to be a bit muddy - especially the first section which seems muffled. The musical instruments seem to lack clarity of tone and individuality. Is there any way to tweak the sound quality to give the instruments more vibrancy and spatial air?
#3
A couple of possible problems might be the case:
1) the MP3 (128 kbps) is still not CD quality
I'll post a wmv and see if that's better.
2) you're listening through computer speakers
I need to keep in mind that not everyone has decent speakers connected to their computers. I probably need to cut down on the reverb.
3) there's too much reverb
I need to cut down on the reverb.
Nick
04/26/2002 (10:20 am)
I think I can tweak it. The instruments playing are actually very "dry" - bassoon staccato, pizzicato strings.A couple of possible problems might be the case:
1) the MP3 (128 kbps) is still not CD quality
I'll post a wmv and see if that's better.
2) you're listening through computer speakers
I need to keep in mind that not everyone has decent speakers connected to their computers. I probably need to cut down on the reverb.
3) there's too much reverb
I need to cut down on the reverb.
Nick
#4
Its like most of the mid-high's have been cut out.
Try using a pair of headphones when doing a mixdown, should help with the spatial quality. If it can sound good in a pair of fairly cheap cans, it should sound great through computer speakers.
Phil.
04/26/2002 (11:12 am)
Nick, that last underscore definitely lost some clarity in there.Its like most of the mid-high's have been cut out.
Try using a pair of headphones when doing a mixdown, should help with the spatial quality. If it can sound good in a pair of fairly cheap cans, it should sound great through computer speakers.
Phil.
#5
Send me money, everyone, so I can buy more stuff to improve my audio. heh.
Nick
04/26/2002 (12:48 pm)
I think I'm dealing with synthesizer/time limitations. I have no mixer, so the main audio effects are handled through the synth. I've changed "rooms" (reverb is cut down) and added brightness at two pitch levels (all I can choose from). Here's a brighter version of the track. I think one reason I darkened the general sound way back when was that the worst of the instruments tended to be in the high end, especially the strings, which sound especially fake in this brighter track. Ah well, yet another lesson in the school of "the more you pay the more you get".Send me money, everyone, so I can buy more stuff to improve my audio. heh.
Nick
Torque Owner Kurtis Seebaldt