Game Development Community

Shadow resource upgraded

by Duncan Gray · in Torque Game Engine · 07/31/2006 (12:07 am) · 1 replies

For those of you who may have looked at the Shadow Resource in the past, I'd just thought I's let you know its now on version 8, with all known bugs fixed, now using full render to texture via frame buffer objects, making it usable on all 3 platforms and much faster than ever before.

Some TLK members (Joti and co) have also made a TLK resource wrapper for it so it now also works with TLK. I don't own TLK or earn commission on it's sales so please check/question the TLK forums for info on using it with the shadow resource.

Enjoy.

#1
07/31/2006 (9:49 am)
Very good job, Duncan. As suggested by you in another thread, I have posted a vertex buffer object (VBO) resource. It's still pending moderation, it should be available to everyone very soon. Hope it helps.