Lets make a real tank?
by Jojimbo · in Torque Game Engine · 07/30/2006 (3:59 pm) · 3 replies
Lets hope some good comes of this thread i want to get the ball rolling seeing as
theres loads of really good 3rd party resources and some exellent brains around here.
we need to get together on this to make this happen.
i am a 3d modeller and can make good tanks,my project i am working on is ww2
my first tank project will be a tiger 1 next a t/34
now then what this vehicle would need is
3 fundamental attributes...
1.mount points and code for 4 men,compatible as a stand alone SP and 4 up in MP
2.fov and iron sight ability for driver,mg gunner,tank gunner,commander so we can view the inside of the
tank environment and be able to zoom to a scope setup for said tankmen,plus the ability to "turn out"
3.realistic damage,ammo and armour code,this says it all really
the rest is art,i can do that,maybe an animation of a destroyed tank we can code in to replace the
original,texture swapping on hitpoint can be done already.
we have a vehicle resource already maybe we could modify it to our needs.
please post any ideas on how to do these things.
or maybe pointers to the areas that would need to be covered as regards coding.
theres loads of really good 3rd party resources and some exellent brains around here.
we need to get together on this to make this happen.
i am a 3d modeller and can make good tanks,my project i am working on is ww2
my first tank project will be a tiger 1 next a t/34
now then what this vehicle would need is
3 fundamental attributes...
1.mount points and code for 4 men,compatible as a stand alone SP and 4 up in MP
2.fov and iron sight ability for driver,mg gunner,tank gunner,commander so we can view the inside of the
tank environment and be able to zoom to a scope setup for said tankmen,plus the ability to "turn out"
3.realistic damage,ammo and armour code,this says it all really
the rest is art,i can do that,maybe an animation of a destroyed tank we can code in to replace the
original,texture swapping on hitpoint can be done already.
we have a vehicle resource already maybe we could modify it to our needs.
please post any ideas on how to do these things.
or maybe pointers to the areas that would need to be covered as regards coding.
About the author
Indie Game Developer
#2
as an example that these kinds of vehicles can be done,in fact ill edit that part
as its quite ambiguous.
although its cool to play around with,the tankpack would have been really cool
if it had these attributes,worth more than 35 bucks imho if it featured these.
the packs are there to encourage us to take things further,
07/30/2006 (9:27 pm)
No the tank model would be built from the ground up,i referred to the tankpackas an example that these kinds of vehicles can be done,in fact ill edit that part
as its quite ambiguous.
although its cool to play around with,the tankpack would have been really cool
if it had these attributes,worth more than 35 bucks imho if it featured these.
the packs are there to encourage us to take things further,
#3
07/30/2006 (10:03 pm)
I would start with the hover vehicle and pull the code for the springs from the wheeled vehicle and create 3 ray casts minimum per side to simulate tracks. More could be added at performance cost or realism. Put in large amounts of sideways friction and reduce friction in the direction of travel. Rotation would just be a matter of manipulating the rotational forces and playing with friction I think. The animation part would be more difficult and would require either doing fully numeric rotational animation or pulling in the animation from the player class. Probably not to bad though.
Torque Owner Dave MacIsaac
The tank pack is ok but don't think its vary realistic and cant be modded for any community project.