Game Development Community

Dts to dts object mounting by script?

by Todd Pickens · in Technical Issues · 07/29/2006 (1:49 pm) · 4 replies

Note sure where to post this so here is as good as any.

I am looking for assistance in how to script mounting one .dts to another .dts.

I assume this to be pretty straight forward, but don't know the method, and a forums search did not generate a definitive result.

Any assistance would be deeply appreciated.

#1
07/29/2006 (9:21 pm)
Giving this a bump in hopes that some one will have a solution.
#2
07/29/2006 (9:30 pm)
Hi Todd,

I'm certainly no mounting expert, but some of it does depend on what types of objects you're dealing with, such as Items, StaticSapes, etc. Some object classes were not designed to be mounted to others, although with a few engine modifications is can be done.

I know that Ed's GPGT book has a decent little section on mounting, if you happen to have it. Another place you can start is in TDN at this link, where it describes the script commands used to mount objects to each other.

Another interesting resource which looks like it can be used instead of the usual mount system is located here, if you're interested in making those changes.
#3
07/29/2006 (10:58 pm)
Rubes,

Thanks very much I will take a look at the TDN stuff, some how I managed to miss that :P

I am trying to avoid any engine change as this is for the content pack I am wrapping up.

Thanks again
#4
07/29/2006 (11:16 pm)
I was talking with a friend and it sounds like he was working on your problem. I believe this is the link to the solution, but I don't have access with this account to check. He said it was code that allowed you to attach objects to others, but I don't know if it is obviouse with what is shown here for how to use it as that.

www.garagegames.com/mg/forums/result.thread.php?qt=47074