Game Development Community

Compiling on Macbook

by James Urquhart · in Torque Game Engine · 07/29/2006 (6:09 am) · 21 replies

Hey guy's,

I decided to try compiling torque from the CVS repository on my Macbook today. However, i kept bumping into one problem after the other.

To start off with, the compile options seemed to be set up for a PPC build (i.e. lots of G4 specific compile flags were present).
Then i had a problem with the frameworks; turns out that they were all PPC (not universal or i386), so i had to find and/or build Universal versions (sadly, i couldn't seem to find any source for a Theora framework).
After a bit more hackage, i finally managed to get it all to compile. Torque ran, right up to the feature walkthrough demo - i got a nice view of the terrain with funny colors, and it crashed.

Does anyone know if there is a proper universal (i386 & ppc) version of the XCode project files? I seem to recall there was talk about a universal version of torque, but evidently its nowhere to be found in the CVS.

Any help that doesn't involve suggesting i use the horrific search feature of the website would be appreciated.
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#21
10/03/2006 (8:37 am)
I got it, the instructions said to set up XCode to build to ../default. I set XCode back to "project directory" and it seems to be compiling. Now I can recompile Torque without rebooting into Windows, very nice.

Thanks so much Tod!

-Matt
USC IMD
"Original Fin" Team
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