Dynamic creation of objects
by Vance Souders · in Torque Game Builder · 07/25/2006 (1:06 pm) · 0 replies
I'd like to dynamically create static sprites and add them to the scene graph without placing anything in the level editor. I've tried a few different things and haven't been able to get the sprite to appear.
I'm creating a datablock like this:
and creating a sprite like this:
I've got a few related questions:
-Can I dump the current scenegraph to the console?
-Is there a best practice for where to place the start of the game logic?
Any help would be much appreciated....
[EDIT] - found my mistake..... wrong layer....
-Vance
I'm creating a datablock like this:
datablock t2dSceneObjectDatablock(gamePieceDatablock)
{
size = "32 32";
position = "100 100";
imageMap = "NumbersImageMap";
frame = "1";
layer = "0";
};and creating a sprite like this:
$sprite = new t2dStaticSprite()
{
sceneGraph = SceneGraph;
config = "gamePieceDatablock";
};I've got a few related questions:
-Can I dump the current scenegraph to the console?
-Is there a best practice for where to place the start of the game logic?
Any help would be much appreciated....
[EDIT] - found my mistake..... wrong layer....
-Vance