Game Development Community

Shadow problems (included example)

by Jeff Murray · in Torque Game Engine · 07/25/2006 (12:52 pm) · 1 replies

Hi,

New Torque user here, and I have a bit of a problem here with some brushes. It's basically a lightmap issue, and I need some help fixing it.

Here's what's going on:

http://www.spiralsymphony.com/extraPics/shadowProblem1.jpg

http://www.spiralsymphony.com/extraPics/shadowProblem2.jpg

The geometry is built using Hammer, but I'm pretty sure that's not where the problem lies. I've read some posts around here regarding the worldspawn setting for the lighting_scale, but no change in that seems to make a difference to either map2dif or map2dif_plus.

Am I building this geometry wrong, or is there a way to fix this issue?

PS: everything is snapped to the grid properly, even if the grid scale doesn't show that in the screenshot

#1
07/26/2006 (5:22 am)
Hi Jeff,

It looks like the brushes are being skewed when exported to map file. A good way to quickly test your interior without having to open Torque is to export your interior to a map file and then re-open it in Hammer. If there are any skewed brush you can see them in Hammer.