Shadow problems (included example)
by Jeff Murray · in Torque Game Engine · 07/25/2006 (12:52 pm) · 1 replies
Hi,
New Torque user here, and I have a bit of a problem here with some brushes. It's basically a lightmap issue, and I need some help fixing it.
Here's what's going on:
http://www.spiralsymphony.com/extraPics/shadowProblem1.jpg
http://www.spiralsymphony.com/extraPics/shadowProblem2.jpg
The geometry is built using Hammer, but I'm pretty sure that's not where the problem lies. I've read some posts around here regarding the worldspawn setting for the lighting_scale, but no change in that seems to make a difference to either map2dif or map2dif_plus.
Am I building this geometry wrong, or is there a way to fix this issue?
PS: everything is snapped to the grid properly, even if the grid scale doesn't show that in the screenshot
New Torque user here, and I have a bit of a problem here with some brushes. It's basically a lightmap issue, and I need some help fixing it.
Here's what's going on:
http://www.spiralsymphony.com/extraPics/shadowProblem1.jpg
http://www.spiralsymphony.com/extraPics/shadowProblem2.jpg
The geometry is built using Hammer, but I'm pretty sure that's not where the problem lies. I've read some posts around here regarding the worldspawn setting for the lighting_scale, but no change in that seems to make a difference to either map2dif or map2dif_plus.
Am I building this geometry wrong, or is there a way to fix this issue?
PS: everything is snapped to the grid properly, even if the grid scale doesn't show that in the screenshot
Torque Owner John Kabus (BobTheCBuilder)
It looks like the brushes are being skewed when exported to map file. A good way to quickly test your interior without having to open Torque is to export your interior to a map file and then re-open it in Hammer. If there are any skewed brush you can see them in Hammer.