Game Development Community

Low Poly Girl

by Thanhda Tie · in Game Design and Creative Issues · 07/25/2006 (8:36 am) · 25 replies

www.geocities.com/tsune_l/c1.jpg
Any critics? on texture job, or model.

3988 tris.
1x1024x1024 texture

About the author

Digital Shock President & CEO, Thanhda's main role is to direct the business development team, and all other technical development. Thanhda began as a business relations manager & programmer, and has since worked on many projects.

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#21
07/28/2006 (5:05 pm)
She's fantastic! Her face reminds me of the look of Advent Children, which is visually probably my favorite CG film to date. Very well mapped. I'm a sucker for the calmness of monochromatic color schemes, but I would be curious to see her clothing in a cool blue or more burnt orange for contrast. Attractive proportions and I'd love to wear that outfit! I think the angularity of the hair matches with the arm and leg pieces, but I see the argument for tossing a few more polys in there too. Please add some three quarter views if possible.

She's very impressive and I can't wait to see her moving!
#22
07/28/2006 (7:13 pm)
Here an angle shot.

www.geocities.com/tsune_l/c3.jpg
#23
07/31/2006 (8:49 am)
She's great (although I do not quite understand reason beyond flattening colours- I do not think it's a good idea)- I love design and modeling- it's really great.
#24
08/02/2006 (5:43 pm)
Wow, that model looks awesome. The mesh is very clean, definately professional quality. 4k for a character model is fine, if its for the main characters. If you are trying to have like 50 guys on screen at once, then it might be a bit much, but Torque can generate LOD meshes for that. I really like the sepia tone on the model, but it has to be consistant with the environment to look good. Check out Shadow of the Collisus for referance of the style.

Great work, I hope to see more updates when your project is further along.
#25
08/02/2006 (7:33 pm)
One very good reason to flatten colors is to make a statement about whatever society the girl is from. This speaks of conformity and anti-imagination. Then as you play a game you brighten up the characters you make contact with showing a positive effect or to differentiate yourself from the rest of the characters. An excellent example of this is the Matrix. The colorful people are anti matrix while the others are part of the crowd. Another angle is have the main character(s) be drab and simple to make the statement of living a peaceful life as good, clean living.

I like that the character because it is not being presented as a hooker like most games do. This gives respect to the human form. You see the beauty, but it does not exploit it.
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