Tiled sprites?
by Cooper Sellers · in Torque Game Builder · 07/24/2006 (3:10 pm) · 1 replies
Okay, let me set up the scenario for you and explain what I am looking for, and then perhaps someone more knowledgeable can tell me how much work it will be to make it happen.
What I want is to be able to tile a sprite (static or animated) for a given height or width (or both) instead of just scaling it.
For example, I want to display a beam. I have a beam image that I would like to tile for an arbitrary length. I do not want to just scale the image, I want it to tile so it looks nice.
This is not something that is currently doable, right? I will have to hack into t2dStaticSprite and t2dAnimatedSprite to get this to work, right? Or is there something I can use to do this?
I know tile layers will do this kind of thing, but I don't think it quite fits what I am wanting to do?
Does any of this make any sense and does anyone have any possible solutions?
What I want is to be able to tile a sprite (static or animated) for a given height or width (or both) instead of just scaling it.
For example, I want to display a beam. I have a beam image that I would like to tile for an arbitrary length. I do not want to just scale the image, I want it to tile so it looks nice.
This is not something that is currently doable, right? I will have to hack into t2dStaticSprite and t2dAnimatedSprite to get this to work, right? Or is there something I can use to do this?
I know tile layers will do this kind of thing, but I don't think it quite fits what I am wanting to do?
Does any of this make any sense and does anyone have any possible solutions?
Torque Owner Cooper Sellers