Sniper Fire from Halo
by Kevin James · in Torque Game Builder · 07/23/2006 (1:35 pm) · 2 replies
I'm trying to make an effect that looks like the Sniper Fire from Halo. (A long, thin, wispy smoke trail that follows a projectile.) I have down so that it looks great when i fire up, but if I fire in any other direction, the image map for the trail is still rotated upward. I need the trail to always be straight, and directly behind the projectile. I just had an idea while I was writing this, but post any help that you can think up, because my idea most likely won't work!
Thank-you and have a pleasant day!
Thank-you and have a pleasant day!
About the author
Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/
#2
07/24/2006 (10:02 am)
Well, for anyone interested, I got the effect to work by mounting it to the turret instead, then dismounting it 10 miliseconds later. To get the rotation to face the right way, I had to enable both attachRotation and attachPostion for some reason. It ended up looking pretty nice!
Torque Owner Kevin James