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Sniper Fire from Halo

by Kevin James · in Torque Game Builder · 07/23/2006 (1:35 pm) · 2 replies

I'm trying to make an effect that looks like the Sniper Fire from Halo. (A long, thin, wispy smoke trail that follows a projectile.) I have down so that it looks great when i fire up, but if I fire in any other direction, the image map for the trail is still rotated upward. I need the trail to always be straight, and directly behind the projectile. I just had an idea while I was writing this, but post any help that you can think up, because my idea most likely won't work!

Thank-you and have a pleasant day!

About the author

Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/


#1
07/23/2006 (2:03 pm)
Frustratingly, AttachRotation combined with Rotation Tracking on the projectile the effect is mounted to has no effect. Also, orientation set to aligned also has no effect, which I find to be strange. I know there is a function, something like: SetAlignedKeepAligned if I could manually set this on the emitter, it may work, but I've tried already to find the emitter and label it and then apply the above function to the emitter, but that hasn't worked either. Maybe you will have better luck than me, post any suggestions that you may have!
#2
07/24/2006 (10:02 am)
Well, for anyone interested, I got the effect to work by mounting it to the turret instead, then dismounting it 10 miliseconds later. To get the rotation to face the right way, I had to enable both attachRotation and attachPostion for some reason. It ended up looking pretty nice!