PRO: Particle Editor bugs
by Nicholas Schrag · in Torque Game Builder · 07/23/2006 (10:50 am) · 2 replies
First off, much improved over RC3. Thanks for the fix, I'm really starting to like the particle editor.
However, I'm still noticing a couple problems.
1. Immediately after saving, the emitters' properties and graphs cease to function.
Workarounds:
-Reload the particle effect if you wish to continue editing
-Add and delete a new emitter
-Change the effect mode
2. Changing the effect mode to STOP or KILL causes the effect to stay stopped when changing back to INFINITE or CYCLE.
Workaround: Add and delete a new emitter
3. (very minor) When loading an ImageMap with cells, the emitter's frame property will often display a negative or non-existent frame. Not much of a problem since it can be changed manually. The incorrect display only happens on selecting a new ImageMap.
However, I'm still noticing a couple problems.
1. Immediately after saving, the emitters' properties and graphs cease to function.
Workarounds:
-Reload the particle effect if you wish to continue editing
-Add and delete a new emitter
-Change the effect mode
2. Changing the effect mode to STOP or KILL causes the effect to stay stopped when changing back to INFINITE or CYCLE.
Workaround: Add and delete a new emitter
3. (very minor) When loading an ImageMap with cells, the emitter's frame property will often display a negative or non-existent frame. Not much of a problem since it can be changed manually. The incorrect display only happens on selecting a new ImageMap.
#2
07/28/2006 (5:23 pm)
Im noticing the same things Nic, though to see the effect again in error 2, all you need to do is reselect the effect.
Torque Owner Christopher Crowe