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Image maps and the GUI

by Joseph Walters · in Torque Game Builder · 07/21/2006 (2:20 pm) · 1 replies

Is there a way to use a cell from an image map as a button in the T2D Gui? I assume there is a way of doing this since T2D's gui has the cells in their GUI.

Also are there any docs on the GUI beyond the basics yet?

#1
07/24/2006 (11:16 am)
I got the guiT2DObjectCtrl working with image maps. You should note somewhere that you have to check the persist check box when you create your graphic in your level editor. This is a really usefull object and it should be documented better.