Game Development Community

FYI: Game Engine Anatomy 101

by Joel Miller · in Torque Game Engine · 04/24/2002 (2:43 am) · 4 replies

I am posting this mainly for others out there who are, like myself, just getting into game development for the very first time, and are finding themselves identifying daily with good old Shultz when it comes to which way is up in a game engine. =-)

There is a terrific series of articles on www.extremetech.com that explain what goes on inside a game engine, and why/how modern engines do things the way they do. It is going to be an eleven part series, and only three have been published so far, but it has really cleared things up for me and allowed me to start going through the TGE source code without feeling totally lost and disoriented.

Anyway here is a link to the article as it is so far.

BTW: A TGE walk-through document (or series of articles in the newsletter perhaps) describing how TGE approaches/implements these parts of a game engine would be insanely great! =-)

#1
04/24/2002 (11:19 am)
I was going to make sure to post that article in this month's newsletter, but I never thought of a companion series. Very well-written, and easy to understand.

I'll take a look at doing that!
#2
04/24/2002 (12:05 pm)
That was an excelent read! very imforative, realy opened my eyes and gave me a new perspective regarding 3D engines.
#3
04/24/2002 (1:39 pm)
Good read. Very informative.
#4
04/24/2002 (2:48 pm)
Yeah, its a good article..the one on 3d Pipelines is pretty good so far too (havent finish reading it yet)

Cant wait for the rest of them.

-Tim aka Spock