Jerky display
by Rivage · in Torque Game Builder · 07/19/2006 (2:14 pm) · 2 replies
It's not a bug but when i'm running ANY games/ressources/objects with TGB and when these objects are moving i get every second +/- small lags.
Even when i'm running the level in 640x480x16bit windowed or not.
I've free as much as memory as i can, i even try with a whole new Windows XP without difference.
It's look like vertical sync problem.
Have you any ideas on how to remove these jerk ?
My config is :
AMD Athlon XP 1.4Ghz
512DDR
ATI Radeon 9200se
Windows XP SP2
Well it's not really a problem for me because i'm (finally) upgrading to a AMD X2 3Ghz + GeForce en7600ge 256 next week.
I'm currently higher than the recommended specs so what's the problem ?
Even when i'm running the level in 640x480x16bit windowed or not.
I've free as much as memory as i can, i even try with a whole new Windows XP without difference.
It's look like vertical sync problem.
Have you any ideas on how to remove these jerk ?
My config is :
AMD Athlon XP 1.4Ghz
512DDR
ATI Radeon 9200se
Windows XP SP2
Well it's not really a problem for me because i'm (finally) upgrading to a AMD X2 3Ghz + GeForce en7600ge 256 next week.
I'm currently higher than the recommended specs so what's the problem ?
About the author
Leadwerks
#2
Does enabling VerticalSync has effects on physics and other FPS related behaviours ?
07/28/2006 (11:19 am)
The lags seem's a little big less redundant but they still present.Does enabling VerticalSync has effects on physics and other FPS related behaviours ?
Torque 3D Owner Matthew Langley
Torque
to
Then delete your pref.cs to make sure it is re-generated. See if that helps.