Game Development Community

Debug mode?

by Vern Jensen · in Torque Game Builder · 07/18/2006 (2:35 pm) · 2 replies

The t2dAssert() method's documentation says that it will be invoked in debug builds of the engine, whereas t2dAssertISV is invoked all the time. How do I set my game to a debug build? I'd like to test it with asserts during development, then set some flag for release that turns them all off, so things run faster.

#1
07/19/2006 (6:00 am)
As far as I know, currently the only way to get a debug build is to compile a debug build from source.
#2
07/19/2006 (9:57 am)
Hi Vern,

There's a tutorial on TDN on how to compile a TGB DEBUG version.
It was easy to follow. I used the free Microsoft VC++ 2005 express edition.

Hope this helps.

Yves.