Bow weapon and character animation
by Tom · in Torque Game Engine · 07/17/2006 (4:42 pm) · 2 replies
Hi everyone,
so, i started to mod the starter.fps, so long so good:)
however, i wanted to change the crossbow with a regular bow. i animated it, and it fires.
however, i want that the character plays also a sequence where he pyulls the string back on fire and no ammo during weapon fire.
where would i add the line (play.sequence)
is this even the right line of code? or do i have to add a different code line to make teh character play an animation during weapon fire?
i would deeply appreciate if someone could give me a line/s of code that would start playing the animation of the character when the weapon fires.
i tried to get the information by looking at the realm wars project, and i believe i know how it works, but they didt it wiuth the damage nodes, and i jsut need a player animation to occure during weapon fire.
(sry for repeading "need a player animation to occure during weapon fire" so many times)
so, i started to mod the starter.fps, so long so good:)
however, i wanted to change the crossbow with a regular bow. i animated it, and it fires.
however, i want that the character plays also a sequence where he pyulls the string back on fire and no ammo during weapon fire.
where would i add the line (play.sequence)
is this even the right line of code? or do i have to add a different code line to make teh character play an animation during weapon fire?
i would deeply appreciate if someone could give me a line/s of code that would start playing the animation of the character when the weapon fires.
i tried to get the information by looking at the realm wars project, and i believe i know how it works, but they didt it wiuth the damage nodes, and i jsut need a player animation to occure during weapon fire.
(sry for repeading "need a player animation to occure during weapon fire" so many times)
Torque Owner Chris Byars
Ion Productions