Game Development Community

The red and blue lightmap color channels swap when you alt tab

by Pauliver · in Torque Game Engine Advanced · 07/17/2006 (3:04 pm) · 2 replies

The red and blue lightmap color channels swap when you alt tab in full screen.

This may be a problem for our custom build only, in which case if someone could point me in any direction that would be fantastic. I have been wracking my brain trying to figure out how to debug such a problem or where to put breakpoints. The best i came up with is remote debugging and i would like to avoid it, so if anyone has any ideas on what functions might be called on this alt-tab then i would be in there debt.

thanks
Pauliver

**EDIT**
linking to newer post about color swapping, to make it easier on anyone who finds these threads in the future
www.garagegames.com/mg/forums/result.thread.php?qt=47981#363780

#1
07/17/2006 (4:12 pm)
My textures tend to swap around if you alt+tab in fullscreen.
#2
07/17/2006 (5:39 pm)
This is a known problem. If you can find a fix, that would be awesome. Alt-tab triggers a device reset, so you can put a breakpoint in GFXD3DDevice::reset() - it'll get you started.