Game Development Community

Question about TSE libraries

by David Dougher · in Torque Game Engine Advanced · 07/15/2006 (6:23 am) · 3 replies

I notice that the zlib and libpng libraries for TSE use the earlier ones before the release of TGE 1.4 RC2. When RC2 was released these libraries were updated to more recent versions that were supposed to eliminate a bug in alpha stripping (libpng) and to remove a security bug (zlib).

I have the current ones from TGE implemented in my TSE version. Is there any reason why I should NOT be using this version instead of the older ones? And Is there any reason that TSE should not be updated to the latest versions? It was only a 20 min change...tops.

Maybe I'm missing a bug?

About the author

Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence


#1
07/16/2006 (10:03 am)
Thats an exellent question!!....I have also been wondering but with my fidling with other engine stuff I havent replaced the TSE one but had relized they were different....So anyone from GG here on sunday....lol hope not you guyz work hard enough!!
#2
07/16/2006 (11:00 am)
I have been using the newer versions in our version of TSE since they were released.
#3
07/17/2006 (5:20 pm)
There's no reason not to use the newer libs other than those problems are very minor. We'll get to it, not a high priority right now.