TSE Buggy problem
by Albert Steckenborn · in Torque Game Engine Advanced · 07/14/2006 (11:17 am) · 4 replies
Hi,
i've implemented the Buggy from TGE Racing to the newest TSE. I've included the verhicle Resource blog and the FPS.Starter, too.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925
My problem is: When i'm pressing "v" to add a buggy then the game crashed. I've tested it with a TSE Version from 3 wekks before, then everything works fine. With the newest, not.
I've found ot too that the game will crashed when the buggy will affect the ground.
Any Ideas ?
i've implemented the Buggy from TGE Racing to the newest TSE. I've included the verhicle Resource blog and the FPS.Starter, too.
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925
My problem is: When i'm pressing "v" to add a buggy then the game crashed. I've tested it with a TSE Version from 3 wekks before, then everything works fine. With the newest, not.
I've found ot too that the game will crashed when the buggy will affect the ground.
Any Ideas ?
About the author
#2
07/14/2006 (2:21 pm)
Nothing usableSuccessfully loaded mission lighting file: 'starter.fps/data/missions/stronghold_f24073ea.ml' Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 11 Mapping string: SyncClock to index: 12 *** Initial Control Object Activating DirectInput... keyboard0 input device acquired. PlatformMemory: allocating new page, total bytes allocated so far: 24440308 (total bytes in all pages=33554432) Mapping string: Kork to index: 13
#3
07/14/2006 (2:45 pm)
Bind a trace(1); to the v key and make sure it is ran before any other commands, then post the console.log
#4
07/15/2006 (1:30 am)
Not really more ^^Console trace is on. Mapping string: AddCar to index: 3 Entering serverCmdAddCar(1573) Entering WheeledVehicleData::onAdd(171, 1653) Leaving WheeledVehicleData::onAdd() - return 1653
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