Game Development Community

TSE Buggy problem

by Albert Steckenborn · in Torque Game Engine Advanced · 07/14/2006 (11:17 am) · 4 replies

Hi,
i've implemented the Buggy from TGE Racing to the newest TSE. I've included the verhicle Resource blog and the FPS.Starter, too.

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925


My problem is: When i'm pressing "v" to add a buggy then the game crashed. I've tested it with a TSE Version from 3 wekks before, then everything works fine. With the newest, not.

I've found ot too that the game will crashed when the buggy will affect the ground.

Any Ideas ?

#1
07/14/2006 (11:34 am)
Whats the console.log say?
#2
07/14/2006 (2:21 pm)
Nothing usable
Successfully loaded mission lighting file: 'starter.fps/data/missions/stronghold_f24073ea.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 11
Mapping string: SyncClock to index: 12
*** Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
PlatformMemory: allocating new page, total bytes allocated so far: 24440308 (total bytes in all pages=33554432)
Mapping string: Kork to index: 13
#3
07/14/2006 (2:45 pm)
Bind a trace(1); to the v key and make sure it is ran before any other commands, then post the console.log
#4
07/15/2006 (1:30 am)
Not really more ^^

Console trace is on.
Mapping string: AddCar to index: 3
Entering serverCmdAddCar(1573)
   Entering WheeledVehicleData::onAdd(171, 1653)
   Leaving WheeledVehicleData::onAdd() - return 1653