Vehicle animation question turning off wheel turn
by Tom · in Artist Corner · 07/13/2006 (2:43 pm) · 4 replies
Hi,
i made this sort of tri cycle suture bike. it looks amazing.
is stears by deforming the frame, instead of turning the wheels.
when i add it into toque, the wheels however still turn. can i turn off the wheels from turning on the hubs, but atill allow the vehicle to turn and play the steering animation?
i still bneed the wheels, for power, and so they turn when i drive. but how can i make them stationary and steer using the steer animation?
wow, two different ways of sayintg the same problem....
any help/ideas?
i made this sort of tri cycle suture bike. it looks amazing.
is stears by deforming the frame, instead of turning the wheels.
when i add it into toque, the wheels however still turn. can i turn off the wheels from turning on the hubs, but atill allow the vehicle to turn and play the steering animation?
i still bneed the wheels, for power, and so they turn when i drive. but how can i make them stationary and steer using the steer animation?
wow, two different ways of sayintg the same problem....
any help/ideas?
#2
If not, you could possibly make your own version of wheeled vehicle wheels where it uses the wheels to power the vehicle and the handle bar pivot point to steer?
I'm still learning to code, so can't really help much eccept for a possible idea.
07/16/2006 (9:50 am)
Tom, if you own the sdk, you can change it in the engine itself.If not, you could possibly make your own version of wheeled vehicle wheels where it uses the wheels to power the vehicle and the handle bar pivot point to steer?
I'm still learning to code, so can't really help much eccept for a possible idea.
#3
@mike, i do own the sdk, and int he vehicle.h file, i found room for a quick fix, so thanks for the idea to look there:)
07/16/2006 (2:19 pm)
I got an idea, with an invisible wheel::) hehe, its a quick fix until i find a better solution, if anyone however still has any ideas, feel free to post them@mike, i do own the sdk, and int he vehicle.h file, i found room for a quick fix, so thanks for the idea to look there:)
#4
07/16/2006 (2:24 pm)
You are welcome. Glad (even in a round-about way) I was able to help.
Torque Owner Tom