Cinema Sequence
by Marcel Boule · in Torque Game Engine · 07/12/2006 (9:08 pm) · 1 replies
What is the best way to run a cinematic sequence?
Currently our main plan is to have a single long animation file with all the models in it already, rather than breaking it into groups of models that run individually.
We need sounds to be played at different times and different locations, so we can't have a single sound track.
We need the model for the main character to change depending on which character the user has chosen.
Within these guidelines, how is the best way to set up camera transitions and synchronize sounds with their animation frames?
Is there a better way to move the camera than to hook it into an object in the animation file?
Is there a way to get animation frames so that we can know when to start playing sounds, or is there another way to go for handling this issue?
Thank you.
Currently our main plan is to have a single long animation file with all the models in it already, rather than breaking it into groups of models that run individually.
We need sounds to be played at different times and different locations, so we can't have a single sound track.
We need the model for the main character to change depending on which character the user has chosen.
Within these guidelines, how is the best way to set up camera transitions and synchronize sounds with their animation frames?
Is there a better way to move the camera than to hook it into an object in the animation file?
Is there a way to get animation frames so that we can know when to start playing sounds, or is there another way to go for handling this issue?
Thank you.
About the author
Associate David Montgomery-Blake
David MontgomeryBlake