Game Development Community


#1
07/12/2006 (4:34 pm)
Well if your going to use TGE then yes, if your going to use TSE then no...as it doesn't work with TSE.
#2
07/12/2006 (5:52 pm)
Andy,

Who's in your target audience? What are their system specs? What's your anticipated release date? What kind of game are you building?

Without knowing any of that, I can say that TGE + TLK + DRL + Cg is very nice and you can start building with it right now.

Aaron E.
#3
07/13/2006 (3:23 am)
Does CG work with ATI cards.

My audience will be people that expect game play over graphics, but it's an atmospheric horror game so lighting is very important - as is shadows. I want a lot of people to be able to play it so min spec would be 800 MHZ CPU, 32meg Graphics RAM, with ATI or NVIdia card but other cards need to be compatible. S3's, Voodoo maybe?

I expect to release it Jan 2007 - well Chapter 1 anyway.

I guess the issue is, TSE aint ready yet? Is that what you are alluding to?
#4
07/13/2006 (3:30 am)
Quote:
Does CG work with ATI cards.

Huh?

Quote:
My audience will be people that expect game play over graphics, but it's an atmospheric horror game so lighting is very important - as is shadows. I want a lot of people to be able to play it so min spec would be 800 MHZ CPU, 32meg Graphics RAM, with ATI or NVIdia card but other cards need to be compatible. S3's, Voodoo maybe?

Based on these spec's, you definatly should reconsider using TSE for this project.
In particular the GPU RAM would have to be alot more, and supporting S3's on TSE (or any shader-based graphics pipeline) will be a pain.
#5
07/13/2006 (4:05 am)
I have read on these pages that CG being an NVidia resource only works on NVidia cards. That's what I'm asking. Has this limitation of CG been overcome to work on ATI cards as well?
#6
07/13/2006 (4:12 am)
Even on The Nvidia page they mention that it should work on all cards. But my radeon 8500 still doesn't wanna use DRL corrrectly.
#7
07/13/2006 (4:17 am)
Alot of CG will work on ATI cards, but some functions don't work properly and produce a horrible visual effect (mostly tears in the surface or blending functions not working properly).
#8
07/13/2006 (6:14 am)
Alot of CG will work on ATI cards, but some functions don't work properly and produce a horrible visual effect (mostly tears in the surface or blending functions not working properly).

How could blending functions not work properly? CG has nothing to do with blending functions, it just implements access to vertex and fragment shaders. Blending is still done by fixed function, even in SM 4.0.

I developed the water resource on a Radeon 9500, and CG worked fine in it. It works on any SM 2.0 ATI card. Nvidia offers CG support for their SM 1.4 cards, but it's full of catchs.