More 3.5 updates
by Brian Ramage · in Torque Game Engine Advanced · 07/11/2006 (6:07 pm) · 6 replies
Just checked in more fixes to CVS. Here's a list of what's been checked in since initial 3.5 release:
- Fixed vc2k5 build
- Fixed translucent Material problem
- Fixed lightmapping related problems with CustomMaterials
- Fixed DXDiag crash if vendor string not found
- Reduced legacy terrain GPU calls to 1/4 what they were - 10x less setTexture() calls, 5x less drawPrim() calls
- Restored texture painting on legacy terrain
- Fixed drawText slowdown - optimized that render
- Added support for locking non-RT textures
- Added support for subrect locks
- Merged some PrimBuild and GFXVertexColor related fixes from other projects
- Enhanced batcher to support tunable store sizes
- Removed old space orc / gun textures that were no longer used
- Fixed black/white Atlas texture terrain problem
- Fixed some asserts in atlasBaseTOC.h to be more accurate, added priority type.
- Increased chunk staging buffer size to 8MB - fixed atlas TOC serialize crash.
- Added better error checking to bitmapPng.cpp and atlasTexChunk.cpp so it can detect when running out of space on serialize!
- Fixed vc2k5 build
- Fixed translucent Material problem
- Fixed lightmapping related problems with CustomMaterials
- Fixed DXDiag crash if vendor string not found
- Reduced legacy terrain GPU calls to 1/4 what they were - 10x less setTexture() calls, 5x less drawPrim() calls
- Restored texture painting on legacy terrain
- Fixed drawText slowdown - optimized that render
- Added support for locking non-RT textures
- Added support for subrect locks
- Merged some PrimBuild and GFXVertexColor related fixes from other projects
- Enhanced batcher to support tunable store sizes
- Removed old space orc / gun textures that were no longer used
- Fixed black/white Atlas texture terrain problem
- Fixed some asserts in atlasBaseTOC.h to be more accurate, added priority type.
- Increased chunk staging buffer size to 8MB - fixed atlas TOC serialize crash.
- Added better error checking to bitmapPng.cpp and atlasTexChunk.cpp so it can detect when running out of space on serialize!
#2
07/12/2006 (12:04 am)
Appreciate the update and detailed info Brian, Thank-you.
#3
07/12/2006 (12:18 am)
Great work Brian! Thank you very much!
#4
07/12/2006 (1:41 am)
Works great! thanks!
#5
07/12/2006 (1:52 am)
Very cool!
#6
07/12/2006 (9:45 am)
Noticed now the mission list displays not only the name, but the file location (ex: fps/data/missions/stronghold.mis") next to its name as well. o_O
Torque Owner Martin Schultz