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Can't see rendered game in TGE->TSE ported UI

by Brandon James · in Torque Game Engine Advanced · 07/11/2006 (2:25 pm) · 3 replies

Hi All,

I have a game that works fine in TGE1.4 that I'm trying to move over to TSE. When I get to the PlayGui I see a flat blue area where the game should be, but all the other UI elements are fine. Interestingly, when I press F11 and bring up the world editor, I can suddenly see all my in game objects. (The the NO_MAT image is posted all over them, except for the sky which suddenly renders fine even though it wasn't present earlier)

Any suggestions? Is NO_MAT only displayed in edit mode? Or do I have a UI problem?

All of the script is taken from the TGE work. Perhaps there are new scripts that need to be run that I'm neglecting?

Thanks for any help.

#1
07/12/2006 (10:24 am)
Have you tried downloading a fresh copy from the cvs?There is some new fixes taht might have somthing to do with you problem...but I do not think any of us can help with out seeing exacly what the problem is...could you copy and paste atleast the last half of the .LOG file located in the example folder...the answer most definaly lies in there...
#2
07/12/2006 (10:29 am)
Compare your client .cs files with that of the terrain_water_demo. They added some code to init.cs and added shaders for the new atlas tterrains.
#3
07/13/2006 (9:21 pm)
NO_MAT is shown when no material is defined for a piece of geometry. If you've got no materials defined you'll see a lot of it. :)