Can't see rendered game in TGE->TSE ported UI
by Brandon James · in Torque Game Engine Advanced · 07/11/2006 (2:25 pm) · 3 replies
Hi All,
I have a game that works fine in TGE1.4 that I'm trying to move over to TSE. When I get to the PlayGui I see a flat blue area where the game should be, but all the other UI elements are fine. Interestingly, when I press F11 and bring up the world editor, I can suddenly see all my in game objects. (The the NO_MAT image is posted all over them, except for the sky which suddenly renders fine even though it wasn't present earlier)
Any suggestions? Is NO_MAT only displayed in edit mode? Or do I have a UI problem?
All of the script is taken from the TGE work. Perhaps there are new scripts that need to be run that I'm neglecting?
Thanks for any help.
I have a game that works fine in TGE1.4 that I'm trying to move over to TSE. When I get to the PlayGui I see a flat blue area where the game should be, but all the other UI elements are fine. Interestingly, when I press F11 and bring up the world editor, I can suddenly see all my in game objects. (The the NO_MAT image is posted all over them, except for the sky which suddenly renders fine even though it wasn't present earlier)
Any suggestions? Is NO_MAT only displayed in edit mode? Or do I have a UI problem?
All of the script is taken from the TGE work. Perhaps there are new scripts that need to be run that I'm neglecting?
Thanks for any help.
#2
07/12/2006 (10:29 am)
Compare your client .cs files with that of the terrain_water_demo. They added some code to init.cs and added shaders for the new atlas tterrains.
#3
07/13/2006 (9:21 pm)
NO_MAT is shown when no material is defined for a piece of geometry. If you've got no materials defined you'll see a lot of it. :)
Torque 3D Owner Bobby Leighton