2 new levels (Square Dance & Ring Stunts)
by Andrew Sears · in Marble Blast · 07/09/2006 (1:32 pm) · 20 replies
I have two more levels that are ready to be downloaded or sent!! They are called "Square Dance" and "Ring Stunts".
I will post the code for "Ring Stunts" first.
Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!
NOTE: If you are unable to use this method of downloading a level, then post your e-mail address here if you want it and I will send it to you.
Have fun!!
I will post the code for "Ring Stunts" first.
Instructions:
1- Copy and paste the code in the following posts into a text editor such as Notepad or TextEdit.
2- Save the file as something.mis
3- Put this file in marble->data->missions->custom, inside the MarbleBlast folder.
(For Mac OS X, username->Library->MarbleBlast)
4- Open MarbleBlast (the game), and it should be in the Custom tab!
NOTE: If you are unable to use this method of downloading a level, then post your e-mail address here if you want it and I will send it to you.
Have fun!!
About the author
#2
07/09/2006 (1:35 pm)
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dataBlock = "SignPlainRight";
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rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SignFinish";
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new ScriptObject() {
pad = "3042";
bonusTime = "0";
time = "0";
gemCount = "0";
penaltyTime = "0";
powerUp = "0";
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new AudioProfile(MusicProfile) {
fileName = "~/data/sound/Shell.ogg";
description = "AudioMusic";
preload = "0";
};
};
//--- OBJECT WRITE END ---
#3
07/09/2006 (1:37 pm)
Next is "Square Dance".
#4
07/09/2006 (1:38 pm)
//--- OBJECT WRITE BEGIN ---
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time = "45000";
desc = "Jump carefully to get the gems on the tiny squares.";
goldTime = "30000";
level = "779999799999";
name = "Square Dance";
artist = "Andrew Sears";
type = "Custom";
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#5
07/09/2006 (1:40 pm)
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//--- OBJECT WRITE END ---
#6
07/09/2006 (2:08 pm)
NinJa-conen@hotmail.com
#7
No it isn't. I've been able to beat it every time I've managed to get each gem without falling. I would recommend jumping diagonally between certain squares, as this saves a jump.
07/09/2006 (6:04 pm)
Quote:Square dance's qualify time is impossible.
No it isn't. I've been able to beat it every time I've managed to get each gem without falling. I would recommend jumping diagonally between certain squares, as this saves a jump.
#8
07/09/2006 (7:45 pm)
Ring Stunts looks suspiciously like Marble Agility Course...
#9
Possible.
Ring Stunts I barely bade it (29.something).
07/09/2006 (11:03 pm)
"Square dance's qualify time is impossible"Possible.
Ring Stunts I barely bade it (29.something).
#10
07/10/2006 (11:09 am)
After I posted that I did get 33.5 seconds on Square Dance. I also got 29.something on Ring. And I don't think Ring looks THAT much like MAC...
#11
07/10/2006 (2:03 pm)
I almost got sub-15 on Square Dance. Bobby, getting 29.something on ring is amazing.. considering I went diagonal in order to get 29.something.
#12
07/10/2006 (2:34 pm)
1:38 on Ring. Can't do lower. Maybe sub 1:30 in the far future?
#13
And sub 15 on square dance? It takes me 15 seconds to get to the 4th gem!
07/10/2006 (3:45 pm)
I guess I am getting the hang of diagonal.And sub 15 on square dance? It takes me 15 seconds to get to the 4th gem!
#14
07/10/2006 (4:57 pm)
I loved ring stunts. you should make a sequal.
#15
That's funny, since I'm in the process of making one right now.
07/10/2006 (5:25 pm)
Quote:you should make a sequal.
That's funny, since I'm in the process of making one right now.
#16
07/10/2006 (9:48 pm)
Yummy
#17
07/10/2006 (11:32 pm)
Square Dance 2 would be great.
#18
Yeah, but I don't have any ideas for a sequel to that level.
Anyway, I'm still working on Ring Stunts 2. It will be longer, harder, and more fun (I hope) than Ring Stunts! Expect a release either tonight or tomorrow.
07/11/2006 (7:36 am)
Quote:Square Dance 2 would be great.
Yeah, but I don't have any ideas for a sequel to that level.
Anyway, I'm still working on Ring Stunts 2. It will be longer, harder, and more fun (I hope) than Ring Stunts! Expect a release either tonight or tomorrow.
#19
07/12/2006 (9:08 am)
"Ring Stunts 2" has been released!!! Go to www.garagegames.com/mg/forums/result.thread.php?qt=47557 to get it.
#20
07/13/2006 (12:14 pm)
I made another sequel called "Ring Stunts 3"! Go to www.garagegames.com/mg/forums/result.thread.php?qt=47629 to get it.
Andrew Sears
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scale = "1 1 1"; dataBlock = "SignPlainLeft"; }; new StaticShape() { position = "17.0572 -23.3323 501.657"; rotation = "0 0 1 45"; scale = "1 1 1"; dataBlock = "SignPlainLeft"; }; new ScriptObject() { pad = "2312"; bonusTime = "0"; time = "0"; gemCount = "0"; penaltyTime = "0"; powerUp = "0"; }; new InteriorInstance() { position = "1.34075 -16.7902 502.558"; rotation = "0.447214 0.894427 0 79.7744"; scale = "1 1 1"; interiorFile = "~/data/interiors/addon/pipecap.dif"; showTerrainInside = "0"; }; new Item() { position = "1.01568 -16.7543 502.285"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new InteriorInstance() { position = "-4.787 -3.30873 502.584"; rotation = "1 0 0 90"; scale = "1 1 1"; interiorFile = "~/data/interiors/addon/pipecap.dif"; showTerrainInside = "0"; }; new Item() { position = "-4.82607 -3.10872 502.36"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new InteriorInstance() { position = "28.8063 10.5151 502.237"; rotation = "0.447214 0.894427 0 79.7744"; scale = "0.5 0.5 0.5"; interiorFile = "~/data/interiors/addon/pipecap.dif"; showTerrainInside = "0"; }; new InteriorInstance() { position = "0.973146 10.8443 502.446"; rotation = "0.447214 -0.894427 0 79.7744"; scale = "0.75 0.75 0.75"; interiorFile = "~/data/interiors/addon/pipecap.dif"; showTerrainInside = "0"; }; new InteriorInstance() { position = "15.2706 17.2455 502.384"; rotation = "0 1 0 90"; scale = "0.75 0.75 0.75"; interiorFile = "~/data/interiors/addon/pipecap.dif"; showTerrainInside = "0"; }; new InteriorInstance() { position = "33.8055 -3.03325 502.184"; rotation = "1 0 0 90"; scale = "0.5 0.5 0.5"; interiorFile = "~/data/interiors/addon/pipecap.dif"; showTerrainInside = "0"; }; new InteriorInstance() { position = "28.0119 -15.3207 501.917"; rotation = "0.447214 -0.894427 0 79.7744"; scale = "0.25 0.25 0.25"; interiorFile = "~/data/interiors/addon/pipecap.dif"; showTerrainInside = "0"; }; new Item() { position = "1.14264 11.0348 502.229"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "15.0956 17.338 502.117"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "28.7298 10.5247 502.031"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "33.7828 -2.9899 502.034"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1";