Game Development Community

Tse Vs Tge + Tlk + Cg

by Jonathon Stevens · in General Discussion · 07/06/2006 (9:06 am) · 23 replies

Well, over at www.mydreamrpg.com we've been discussing TSE vs TGE + NVidia Cg. Just figured I'd get thoughts here about it. Basically, from what I've understood on it, TGE + TLK + Cg has only 2 shaders versus 40+ in TSE.

About the author

With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference which. Following the success of IMGDC a new MMOG fan event called LFG Expo will debut in June of 2010.

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#21
07/06/2006 (5:04 pm)
I've had plenty of problems with CG on my PC, not all CG shaders work on ATI cards, in fact only a handful do.
The advantage is that it's cheaper, but if budget isn't a problem making the TSE jump would be a good idea, even so you can wait for 1.0.
In the meanwhile, just start makign the rest of your game, interiors, models, normal maps, alot of the game script can be prototyped in TGE beforehand too.
#22
07/07/2006 (7:37 am)
I would 100% recommend getting TSE b4 leaving EA, which, considering they are half a milestone away, probably would be by IGC this year. Wouldn't make much sense to release something as big as TSE anywhere other than IGC or GDC and GDC is a looooooooong way off. I was planning on getting TGB, but waited like a moron and now it's a lot more expensive.

TSE is 100% usable at this point. I've recently moved to it from TGE and I'm not even looking back. starter.fps looks great btw ;)

I have another source telling me that Cg works on Intel cards just fine. Anyone have any websites or benchmarks to say otherwise?
#23
03/14/2007 (8:55 pm)
And then there was the Modernization Kit....
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