Custom "tilemaps
by Andre Lind · in Torque Game Builder · 07/06/2006 (5:55 am) · 0 replies
Im doing a 2D platformer and I would like to use another system for creating the levels.
I've been working on games using C++ and OpenGL before and would like to build my levels with custom points.
Not use the 1*1 square tiles in the leveleditor but instead point out i.e 4-5 points and texture the area. This would be much more flexible and I could use nicer textures...
Is there any way I can do this "out of the box" or do I have to hack the engine to get it going?
Next thing would be to create som sort of "level editor" for this behaviour.
I haven't checked the built in leveleditor yet, but Im figuring it could be customized if I'm to hack away at the code...
What do you guys think?
Anyone done something similar before?
I've been working on games using C++ and OpenGL before and would like to build my levels with custom points.
Not use the 1*1 square tiles in the leveleditor but instead point out i.e 4-5 points and texture the area. This would be much more flexible and I could use nicer textures...
Is there any way I can do this "out of the box" or do I have to hack the engine to get it going?
Next thing would be to create som sort of "level editor" for this behaviour.
I haven't checked the built in leveleditor yet, but Im figuring it could be customized if I'm to hack away at the code...
What do you guys think?
Anyone done something similar before?