Construtor EA
by Thanhda Tie · in Torque Game Engine · 07/04/2006 (4:16 pm) · 2 replies
They should make Construtor EA, i would so buy it, even if its unstable. I think if they release an EA of this, they would get lots of support.
About the author
Digital Shock President & CEO, Thanhda's main role is to direct the business development team, and all other technical development. Thanhda began as a business relations manager & programmer, and has since worked on many projects.
#2
Could they make Constructor EA. Sure they could. Should they release it as an EA product? Absolutely 100% NO!
This puppy is still in a beta state and although it gets better all the time it is not ready for the general "joe public" (aka the community) to sit down and play with. This is a tool that needs to be bashed at, prodded and beaten stupid before its going to be ready for you guys to use.
I can understand that you guys think that it doesn't matter but sadly it does. This tool is too dammed important to let the demands of the community ruin a beta test and create a sloppy product that doesn't meet the requirements and needs of artists. So just sit back, work on your games and patiently wait for its release.
Logan
07/05/2006 (9:31 am)
There is a lot that has to go into making an application like this and Dave & Matt (and other) are all working very hard to get all of the bugs and issues worked out as well as taking feedback from a small group of beta testers to get everything right.Could they make Constructor EA. Sure they could. Should they release it as an EA product? Absolutely 100% NO!
This puppy is still in a beta state and although it gets better all the time it is not ready for the general "joe public" (aka the community) to sit down and play with. This is a tool that needs to be bashed at, prodded and beaten stupid before its going to be ready for you guys to use.
I can understand that you guys think that it doesn't matter but sadly it does. This tool is too dammed important to let the demands of the community ruin a beta test and create a sloppy product that doesn't meet the requirements and needs of artists. So just sit back, work on your games and patiently wait for its release.
Logan
Torque 3D Owner Jonathon Stevens