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Wierd console feedback ive never seen..new?

by Bobby Leighton · in Torque Game Engine Advanced · 07/04/2006 (12:20 pm) · 6 replies

I assume this has to do with the new addition of Atlas code would someone explain this please..im not familiar with these errors...


Error, a InteriorInstance (1d17778) isn't properly out of the bins!
Error, a InteriorInstance (34e4a64) isn't properly out of the bins!
Error, a InteriorInstance (34e4a64) isn't properly out of the bins!
Error, a WaterBlock (3562854) isn't properly out of the bins!
Error, a Sky (35b192c) isn't properly out of the bins!
Error, a AtlasInstance2 (3548790) isn't properly out of the bins!
Error, a Camera (35b9ee8) isn't properly out of the bins!
Error, a Item (35ba548) isn't properly out of the bins!
Error, a AtlasInstance2 (1cc291c) isn't properly out of the bins!
Error, a Sky (3496db4) isn't properly out of the bins!
Error, a WaterBlock (3497dbc) isn't properly out of the bins!
Error, a InteriorInstance (34981e0) isn't properly out of the bins!
Error, a InteriorInstance (34981e0) isn't properly out of the bins!
Error, a InteriorInstance (34a64d0) isn't properly out of the bins!
Error, a Item (349a124) isn't properly out of the bins!
Error, a Camera (35b9888) isn't properly out of the bins!
Error, a Camera (35b9888) isn't properly out of the bins!
Error, a Camera (35b9888) isn't properly out of the bins!
Error, a Camera (35b9888) isn't properly out of the bins!
Fatal: (c:\tse\engine\interior\interiorlmmanager.cpp @ 168) InteriorLMManager::removeInterior: cannot remove base interior
keyboard0 input device unacquired.
DirectInput deactivated.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.
Fatal: (c:\tse\engine\platform\platformmemory.cpp @ 1196) Bad block flags.

I recognize the new refence to the .cpp file but the errors are...well...

#1
07/04/2006 (2:16 pm)
Looks like you have some corrupt memory - are you sure you have all the multithreading fixes in the platform layer from previous versions of TSE?
#2
07/04/2006 (7:25 pm)
Ahh...where would I find them...I didnt relize there was any updates or fixes about...it compiled with Zero error or warnings...I figured It was because the chunck file was bad but Ive never seen those errors thought it might tell me what was wrong with the file
#3
07/04/2006 (7:27 pm)
Are you running a totally unmodified, fresh checkout of code from CVS, or your own codebase?
#4
07/04/2006 (7:46 pm)
Fresh took 4 days and downgrading to vs2003.net to get it compiled to get a fresh copy...just started playing with the new, and very awsome atlas stuff by the way....trying to convert a few of those old raw files that was the last set of errors in my last post...the terrain_water_demo ran great i like how the evolution of this system is coming just thought it was an odd set of errors and thought I woulnt be the only ones with them........does this mean ive done somthing wrong..other that trying to make the Atlas GUi import that..I cant remember who donated it but I just changed a line in it so it was working with the newer code you mentioned in TDN..maybe it was from me messing with that you think?I think I might have more to do to it so it works properly...
#5
07/04/2006 (8:59 pm)
Wild. Does it happen consistently?
#6
07/05/2006 (10:08 am)
No...these errors are only seen to apear when you use an old Atlas chunk file that has HUGE paging isues..remember those warnings that come up when making a chunk file...."Min or max exceeded may have paging issues"....seems it doesnt like those ones,.. where the old system would tolerate them....Or atleast this is my theory so far...do you think im on the right track in my line of thinking?...im going to run a few tests...seeing how im using the debuger ill see if i cant look at the bottom of the barrel and see what there...