Shaders for Atlas2 MS3.5
by Bobby Leighton · in Torque Game Engine Advanced · 07/04/2006 (11:33 am) · 10 replies
I was looking for someone who might be able to explain how we use the Normal maps and the lightmap to do the nomal mapping on the .Atlas file? Do we just add the shader command for the textures like adding bump mapping to the walls and such...im kinda confused and i dont want waste alot time trying to discover that Im doing the absolutly the wrong method...anyone had any luck with this?
#2
07/04/2006 (4:23 pm)
Also, are detail textures disabled? That feature seems to do nothing.
#3
07/04/2006 (4:25 pm)
Currently they're not enabled. Turning them back on is pretty easy. It'll be in an upcoming update if you don't want to do it yourself, of course.
#4
07/04/2006 (7:50 pm)
Well I wanted to try what you had set up..but while were on the topic...what if any should I disable besides the Atlassuface shader ...dont want any little ol' shader working against me!!!lol....
#5
07/04/2006 (7:58 pm)
Not sure I follow what you're getting at... :-/
#6
07/04/2006 (8:34 pm)
Well I assumed that the reason for creating a normal map as well as opacity maps are for doing blending with the bleder shader you put in...i wanted to try it out but..later when i do fool around with it and make my own shaders i wanted to be able to know if there were other things that have to do with tha atlas shader that I shoulnd leave available if Im running difernt shaders..you see..so sorry two questions i guess
#7
(BTW - I'm having a hard time understanding your posts, might be smart to doublecheck your spelling/formatting before posting. :)
07/04/2006 (9:01 pm)
The blender has its own shaders seperate from the atlas material, and it doesn't use normal maps... (BTW - I'm having a hard time understanding your posts, might be smart to doublecheck your spelling/formatting before posting. :)
#8
07/04/2006 (9:05 pm)
There isn't really normal mapping on terrain since the Atlas textures are not in an editable form and materials.cs files can't read them. You might be able to do it on the legacy terrain though. I haven't actually tried, but logically...
#9
07/04/2006 (9:16 pm)
Just tossing a tiling normal map (ie, a detailmap+) would be easy, having unique normal data across the whole terrain would have a high resource cost.
#10
As to my spelling...I am on the other side of the country in Maine so its really late at the time im typing and everthing gets so blurry when your tired and not bothering to slow down and look at what im typing
Other than that im told Im kinda odd person anyway...Ive been an artist all my life so the coding is new to me..well ive been learning game desing for 5 years..unfortunatly I started with 3dgamestudio..not only a big mistake but its totaly backwards from the Torque engine....Im happy to learn the ropes here but this is very new...on a side note I start Dervry University this fall they are supposed to be a good Game Design School..lets hope!!!
about the Normal map though...l3dt makes them...I thought by the way Atlas2 was setup you might be adding somthing like this...or atleast heading in that direction...guess not...I am working on way to enhance your terrain though other shaders...well its part of my learning the HLSL...and C++ at the same time...
hope I havnt confused... my grammer is not very good..however my math Is perfect!!ty for reading!!!
07/05/2006 (10:52 am)
That what I thought and was the reason for the odd post..sorry...As to my spelling...I am on the other side of the country in Maine so its really late at the time im typing and everthing gets so blurry when your tired and not bothering to slow down and look at what im typing
Other than that im told Im kinda odd person anyway...Ive been an artist all my life so the coding is new to me..well ive been learning game desing for 5 years..unfortunatly I started with 3dgamestudio..not only a big mistake but its totaly backwards from the Torque engine....Im happy to learn the ropes here but this is very new...on a side note I start Dervry University this fall they are supposed to be a good Game Design School..lets hope!!!
about the Normal map though...l3dt makes them...I thought by the way Atlas2 was setup you might be adding somthing like this...or atleast heading in that direction...guess not...I am working on way to enhance your terrain though other shaders...well its part of my learning the HLSL...and C++ at the same time...
hope I havnt confused... my grammer is not very good..however my math Is perfect!!ty for reading!!!
Associate Kyle Carter