Game Development Community

Public vs. private forums

by baylor wetzel · in Torque Game Builder · 07/03/2006 (12:42 pm) · 8 replies

I just read a post that made me think i misunderstood the EULA

Is it not allowed to post TGB's source (the part GG writes) outside of the private forums or is it not allowed to post any TGB script, including the ones you wrote, outside?

i saw a few posts where someone said "what's wrong with this code from the tutorial" and the reply was "the EULA prohibits us from posting any script outside the private forum", despite the fact that it was someone's personal code based on the publicly distributed demo code

Before i ask "how do you do X" i figured i should probably figure out this point

#1
07/03/2006 (12:50 pm)
I'm just not going to answer this one. :)

The Pro Indie license, www.garagegames.com/pg/product/eula.php?id=62, states that:
Quote:(d) Licensee may not distribute the source code or documentation to the engine in any manner, unless recipient also has a license to the Engine.

(e) Licensee may not distribute any Torque Game Builder-specific editors, including but not limited to the Level Builder, Tile Builder and Particle Builder, in any manner, unless recipient also has a license to the Engine.

Other than saying read it like it's ment to be read, or ask GarageGames specifically, there is nothing more I can say.

Hope that helps, which it doesn't much,
- Tom.
#2
07/03/2006 (12:53 pm)
My bad. i had read the EULA (a while back) and thought that's what it was but then i saw the other posts saying they couldn't help someone with their script...

i'll be quiet now
#3
07/03/2006 (1:02 pm)
Quote:I'm just not going to answer this one. :)
I ment that I had already answered your other threads too. :)

There was a thing before TGB Pro / TGB split (when TGB was called T2D) that people couldn't post any Script or Source outside of the private forums (if memory serves), so most of the older threads might mention this.

- Tom.
#4
07/03/2006 (2:33 pm)
Yea that still applies. If you want to post script or source code, GG asks that you do so in the private forums.
#5
07/03/2006 (3:01 pm)
Just wondering, what is included in the trial version of TGB compared to the indie/commercial version in regards to documentation? Is it only a few select tutorials or is all the reference material there as well?

I have no problem keeping script code in the private forums, but that rule would seem a bit silly if trial users have access to the TGB Reference pdf.
#6
07/03/2006 (3:20 pm)
What we (trial users) get is a couple of minigame tutorials (fish, whack-a-mole, side scroller, checkers), the source for the big side scroller with bosses and what not, feature tutorials (workspace, static sprites, animated sprites, scrollers, particle effects, tile maps, paths, collision, mounting, world limits, config datablocks, packaging, resources, audio and file i/o) and i believe the entire TGB SDK (TGB reference, torquescript overview, torquescript refererence and bunches and bunches more). i'm told it's about 300 pages, some of it in HTML, most of it in PDF

What we don't have is the tutorial for platformers, puzzles and strategy games. We can't get into parts of TDN but other parts we can (seems we can get to most of the TGE stuff, such as the mission editor documentation)

It's actually quite a lot of documentation. Quite impressive really
#7
07/05/2006 (1:15 pm)
Well, to confuse the issue for the folks that have been around for a while, and (hopefully) help out the folks working with the trial, GG has somewhat changed our stance on posting script publically.

While the link to the EULA gives the most "legal" information, in general:

--it's ok to post script in public forums for asking/answering questions, and it's ok to include the TGB specific API calls (as long as we're not talking about exposing implementation of editing tools source code). The main reason here is that the documentation given out in the public trial (which is free) is the same as what is given out with the licensed version, with the exception of the code/script editor code itself.

--it's ok to talk about script on other forums besides ours, although we'd love linkbacks whenever appropriate!

So, to summarize: do not give out editor code source. Otherwise, questions/answers with script examples are fine.
#8
07/06/2006 (12:28 am)
Does this mean it's possible to start an open source TGB project - as long as only custom TorqueScript code is published?