attaching models
by Jordan Walker · in General Discussion · 04/10/2001 (10:39 pm) · 3 replies
I got a question, Say you have a base player model and you want to add other objects to him like shoulder pads a vest helmet etc but you want the stuff to be optional, can you attatch bones from one objectt to another? So that say the shoulder pad is controlled by one bone and you just tell that bone to follow the other?
About the author
#3
to add things like armor and weapons. we create nodes on all bones that need armor attached too. so we have nodes on the hands, upper arms, shoulders, legs , head, anywhere else you need to add objects. the models are created to scale to the human reference. (im not a coder btw) our programmer adds the objects to the according nodes when armor is worn or removed.
the armor is attached to the nodes which are linked to the bones. they follow position and rotation of the bones to apear like they are being worn.
we also use texture swaps for basic clothing. shirts/chainmail etc. It works very well
05/07/2001 (10:48 pm)
Im not sure about using V12, but we have done some tests using a d3d engine we have. the animation system uses weighted bones style. using either linked x-forms or skin modifier.to add things like armor and weapons. we create nodes on all bones that need armor attached too. so we have nodes on the hands, upper arms, shoulders, legs , head, anywhere else you need to add objects. the models are created to scale to the human reference. (im not a coder btw) our programmer adds the objects to the according nodes when armor is worn or removed.
the armor is attached to the nodes which are linked to the bones. they follow position and rotation of the bones to apear like they are being worn.
we also use texture swaps for basic clothing. shirts/chainmail etc. It works very well
Torque Owner Luc Jordan
I would suggest looking at the scripts that attach weapons to the player. I think that the best bet is not in adding bones to the model, but in just attatching an object -- say, a shoulder pad -- to an existing joint/bone.
Remember, Tribes 1 mods did this kind of thing all the time -- they'd attach rocket launchers to player's shoulders all the time, and a couple attached lasers to the player's head. I'm certain Tribes 2 has that capability.