Particle system in the GUI?
by Jonathan Flom · in Torque Game Engine · 04/18/2002 (3:34 pm) · 3 replies
Hi, for the game we are developing we want to use a 3d particle system for one of the items in the HUD. I was wondering, is this possible to use a particle system in the HUD? If it is, have any of you guys any idea of how it may be done?
Thanks
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#2
A basic particle system, especially when you don't need it to exist in a 3d world, is really easy to write.
06/14/2003 (9:31 pm)
You'd have to get an emitter to be at the right position on screen... then it would be simple... I guess it depends on if you want the particles to interact with the world or not; right now the particle system does interact with the world, so you might have rather a lot of work to seperate it. I'd suggest just doing a custom particle system attached to a GUI control.A basic particle system, especially when you don't need it to exist in a 3d world, is really easy to write.
#3
07/17/2006 (8:13 am)
Was anyone able to get something together for this? Currently i've got a 100% GUI based game and I want to throw in some particle effects for kicks.
Torque Owner David .NfoCipher. Bunt
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Looking for this too now. Anyone?