Game Development Community

2 Questions

by Okashira · in Torque Game Engine · 07/01/2006 (12:34 pm) · 2 replies

Alright, as the title suggests, I have 2 questions-

1.Is a save game feature for the user already implented into the engine, and if not how easy would it be to implement it?

2.Someone said that Torque does not have good indoor map support. Is the model collision good enough where I could model a .3ds/.x as an indoor level(which would include stairs, ramps, etc...) to get around this?

Thanks,
Okashira

#1
07/01/2006 (2:38 pm)
1. It depends what data you want to save. If you keep all your objects in the mission group, and all their relevant variables as dynamic fields, I think you could do most of the stuff just by writting out a snapshot of your mission file. Though youl'd probably have to write some code for reloading health on objects and stuff. At least that's as much as I know about it.

2. Errr... no. The indoor map support is generally fine aside from some questionable lighting. The rendering and collision for standard mesh formats converted to Torque's mesh format (.dts) is much less efficient than the collision for the interior format (.dif). Currentley you can make an interior (.dif) with any program that creates .map files like QuArK or GTKRadiant. There is a product coming out specifically for making interiors for Torque you can read some about here though.
#2
07/01/2006 (5:39 pm)
Wait, Quark? Awesome, I already have use that for Quake 2 map making :).

Thanks!