Game Development Community

Beta4 window position

by Brandon Maness · in Artist Corner · 07/01/2006 (7:53 am) · 1 replies

I'm sure you guys have this on the "todo" list, but just in case you don't, I'll mention it. There are two things relating to windows position. First, if you run your task bar at the top like me, windows does not correctly caclulate where the upper left of the app window should be. I've written some apps that just look at the position of the task bar, and adjust the starting location accordingly. Along those lines, having constructor remember the size and location at shut down would be very nice as well. Having the window position remember where it was also makes creating training videos for it much easier.

#1
07/01/2006 (8:25 am)
After setting up a test tutorial video run, I noticed something else that I think has been mentioned before: The tool window sizes should be saved and restored as well. Since most video recording sessions span multiple days, having a pixel consistent workspace is essential for maintaining a smooth flow between video clips, and in my case sub-video clips, as one video may actually be 6-12 small clips that are stitched together at view time.

Camstudio/Constructor sample tutorial video test results:
In TGE Camstudio was just too choppy when used to record, plus the file sizes where quite large. In Constructor the choppiness is gone and the file sizes are much more manageable. A 30 second sample clip with audio and 25% screen activity resulted in a 4.2meg .swf with the jpg compression turned off, and a 1.9meg .swf with jpg compression cranked to 50%. Not too bad. With 0% screen activity, and only consistent audio a 30 second clip with or without jpg compression was just under 400k.

End result:
Constructor has obviously undergone a number of render improvements(at least as far as Camstudio is concerned) that results in much smaller file sizes when creating video tutorial content. *insert clap here*