Torque_disable_memory_manager
by Igor Kuryatnikov · in Torque Game Builder · 06/30/2006 (1:52 am) · 2 replies
Is the TGB engine stable with defined TORQUE_DISABLE_MEMORY_MANAGER?
While debugging there is several 'heap corruption' messages appear, is it normal?
I'm only need win32 platform support, and I use third party libraries (for example tinyxml) which is
not being working while overloaded global new&delete present. (engine assert pop-up )
Or may be better way exist?
While debugging there is several 'heap corruption' messages appear, is it normal?
I'm only need win32 platform support, and I use third party libraries (for example tinyxml) which is
not being working while overloaded global new&delete present. (engine assert pop-up )
Or may be better way exist?
About the author
Torque 3D Owner Tom Bampton
T.