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Torque_disable_memory_manager

by Igor Kuryatnikov · in Torque Game Builder · 06/30/2006 (1:52 am) · 2 replies

Is the TGB engine stable with defined TORQUE_DISABLE_MEMORY_MANAGER?
While debugging there is several 'heap corruption' messages appear, is it normal?


I'm only need win32 platform support, and I use third party libraries (for example tinyxml) which is
not being working while overloaded global new&delete present. (engine assert pop-up )

Or may be better way exist?

#1
06/30/2006 (5:52 am)
Search the resources/forums posts for info on using STL with Torque ... STL also requires the memory manager to be disabled, so if there are any problems with it you should find it through there.

T.
#2
07/02/2006 (11:25 pm)
Thanks