Can users move objects in Torque?
by Jay Jennings · in General Discussion · 06/30/2006 (1:08 am) · 3 replies
Not sure if this is something Torque would be good at, or not...
First part: User has an open area and a lot of obstacles such as barrels, boxes, trees, etc., which they can distribute around the open area as they see fit.
Second part: User can walk around the entire area, around the obstacles, etc.
Now I understand the second part is a no-brainer -- it's what every FPS does.
What I'm unsure about is whether you can make Torque do the first part -- as the end-user. For example, if I was talking about a paintball field setup program, it would allow the person to set up the field they way they want, and then do a "walkthrough" and see it from all the different angles, etc.
Thanks for any help you can give me.
Jay Jennings
First part: User has an open area and a lot of obstacles such as barrels, boxes, trees, etc., which they can distribute around the open area as they see fit.
Second part: User can walk around the entire area, around the obstacles, etc.
Now I understand the second part is a no-brainer -- it's what every FPS does.
What I'm unsure about is whether you can make Torque do the first part -- as the end-user. For example, if I was talking about a paintball field setup program, it would allow the person to set up the field they way they want, and then do a "walkthrough" and see it from all the different angles, etc.
Thanks for any help you can give me.
Jay Jennings
About the author
Make my living writing and selling ecommerce tools -- but I'd rather be writing games (of course). My family of four lives in 208 square feet and we may be in YOUR town next week.
#2
06/30/2006 (4:43 am)
Cool idea for a game. If you play with the same map over and over, you gain an advantage because you know where everything is. When i play xbox multiplayers at my mom's boyfriend's house i kick his butt because i play alone sometimes and figure out all the good ambush sites :-)
#3
Search Kai he has a modification called Persistent world in which he gives the
user special key commands and object selction ability. He has integrated
the sQlite resource as well.
You can select an object , scale it, move it, exit the game and when you come
back all the objects where as you left them.
This is without useing the world editor, straight player to object.
As well he has even made it so any amount of objects can be picked up and
droped somehwere else in a special inventory system he designed himself.
-Surge
edit:Spelling
06/30/2006 (4:50 am)
Yes you can make Torque do what you ask.Search Kai he has a modification called Persistent world in which he gives the
user special key commands and object selction ability. He has integrated
the sQlite resource as well.
You can select an object , scale it, move it, exit the game and when you come
back all the objects where as you left them.
This is without useing the world editor, straight player to object.
As well he has even made it so any amount of objects can be picked up and
droped somehwere else in a special inventory system he designed himself.
-Surge
edit:Spelling
Torque 3D Owner iHugMedia