Questions
by Jason · in Torque Game Engine · 06/29/2006 (9:53 am) · 2 replies
Hello,
Firstly, thankyou for this system, it really seems like something i've been looking for.
There is just some questions and I have first.
I have run a text based mud for about 9 years, First in C then c++ then we moved to java, now I am designing a new version of the game, full graphics and 3d, thankfully with having the entire game already in text and areas, the design isn't such a big problem.
Now on to my first question
How does the sdk handle players, graphics etc.
We will want to have basic male and female models (can you use poser) clothing and locations on the body to handle rings and piercings etc.
Different poses for the characters.
As in this is a social comunity games, while killing hack/slash is a part alot of time is spent sitting dancing etc (my wife uses poser alot to create dances/sits/gestures for the game second life).
Firstly, thankyou for this system, it really seems like something i've been looking for.
There is just some questions and I have first.
I have run a text based mud for about 9 years, First in C then c++ then we moved to java, now I am designing a new version of the game, full graphics and 3d, thankfully with having the entire game already in text and areas, the design isn't such a big problem.
Now on to my first question
How does the sdk handle players, graphics etc.
We will want to have basic male and female models (can you use poser) clothing and locations on the body to handle rings and piercings etc.
Different poses for the characters.
As in this is a social comunity games, while killing hack/slash is a part alot of time is spent sitting dancing etc (my wife uses poser alot to create dances/sits/gestures for the game second life).
About the author
#2
06/29/2006 (11:05 pm)
Thankyou for the excellent information, does anyone know if Garagegames accept paypal payments ?
Associate David Montgomery-Blake
David MontgomeryBlake
Unfortunately, you will need to check the licensing on any models you wish to export from Poser since most of the meshes have restrictions. If you protect the content (making it available for use in the game but not distribution or modification by others), Daz3D has granted users the right to use the meshes in games on an individual basis (so you have to ask). You can, however, create your own models and rig them and export them. The problem with the stock Poser models is that they are high-poly and not necessarily that friendly with real-time engines because of the way they were created (they were designed for a rendered solution, not real-time).
I would recommend looking at MyDreamRPG. It is designed with the MMORPG community in mind and so much of the desired functionality is already built-in or on its way. You will have to have a Torque license and a modeling application capable of exporting DTS models.