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TLK 1.4 map2dif_plus ??

by kingkong · in Torque Game Engine · 06/29/2006 (7:50 am) · 1 replies

I've been using CShop 4 with torque pipeline.
but i need to add trans entity so i decided to upgrade to 3DWS which uses map2dif_plus.

i compare map2dif_plus source with map2dif. there is no TLK codes in map2dif_plus.

is there any map2dif_plus TLK 1.4 version?
or can i just merge TLK codes in map2dif to map2dif_plus?

when i export my map with CShop 4 with torque pipeline, i looks ok.
but with map2dif_plus, lighting bleeding(?) happens.
is it related to TLK?

i don't know if map2dif_plus is better than map2dif or not.

please, give me some information.
thanks.

#1
06/29/2006 (3:16 pm)
We've had issues with Map2dif+ internally, so to avoid potential support issues it's not yet supported in TLK.

You can merge those changes into the code and it *should* work fine, however we've seen some odd problems with Map2dif+ (most unrelated to lighting), so for now we are using Map2dif and Constructor.