GuiT2DObjectCtrl: Does not inherit flip properties
by Patrick Shaw · in Torque Game Builder · 06/29/2006 (5:43 am) · 2 replies
Repro:
1.) Create an animated sprite $player1
2.) Create a guiT2DObjectCtrl(myZoomedWindow);
3.) run myZoomedWindow.setSceneObject($player1);
3.) run $player1.setFlipX(true);
Result
1.) The animated sprite in the scene flips
2.) The animated sprite in guiControl does not
1.) Create an animated sprite $player1
2.) Create a guiT2DObjectCtrl(myZoomedWindow);
3.) run myZoomedWindow.setSceneObject($player1);
3.) run $player1.setFlipX(true);
Result
1.) The animated sprite in the scene flips
2.) The animated sprite in guiControl does not
About the author
#2
This has been fixed and will be in the 1.1.1 release, thanks again for spotting it and reporting!
Cheers,
-Justin
07/13/2006 (2:20 pm)
Patrick,This has been fixed and will be in the 1.1.1 release, thanks again for spotting it and reporting!
Cheers,
-Justin
Torque 3D Owner Matthew Langley
Torque