Game Development Community

GuiT2DObjectCtrl: Does not inherit flip properties

by Patrick Shaw · in Torque Game Builder · 06/29/2006 (5:43 am) · 2 replies

Repro:
1.) Create an animated sprite $player1
2.) Create a guiT2DObjectCtrl(myZoomedWindow);
3.) run myZoomedWindow.setSceneObject($player1);
3.) run $player1.setFlipX(true);

Result
1.) The animated sprite in the scene flips
2.) The animated sprite in guiControl does not

#1
07/12/2006 (4:30 pm)
Logged, thanks for reporting :)
#2
07/13/2006 (2:20 pm)
Patrick,

This has been fixed and will be in the 1.1.1 release, thanks again for spotting it and reporting!

Cheers,
-Justin