PRO: Problems in guiCanvas.cc (keys losing)
by Adam Johnston · in Torque Game Builder · 06/27/2006 (1:23 pm) · 2 replies
My RC1 game use "escape" in order to skip guis,
in the final release, sometimes this doesn't work anymore...
I followed the changes made in guiCanvas and the related code is (ln 904):
I replaced this with the previous code and it worked normally again.
Are you aware of this?
Regards.
in the final release, sometimes this doesn't work anymore...
I followed the changes made in guiCanvas and the related code is (ln 904):
// lose the first responder from the old GUI
GuiControl* responder = gui->findFirstTabable();
if(responder)
responder->setFirstResponder();I replaced this with the previous code and it worked normally again.
Are you aware of this?
Regards.
#2
(check GuiControl* responder changes...) just to mention.
07/12/2006 (5:11 pm)
Ok, in the above change I changed guiCanvas in others places (don't have at hand)(check GuiControl* responder changes...) just to mention.
Torque 3D Owner Matthew Langley
Torque