Enforce Type and Case sensitivity?
by Doug Wetzel · in Torque Game Builder · 06/27/2006 (2:29 am) · 1 replies
Hello all,
I realize that TorqueScript is natively type-insensitive and case-insensitive with respect to variables. I'm wondering if there is a way to change that and require both type and case sensitive variable handling? I can't seem to locate any information as to whether this is possible or not. It doesn't appear to be so far as I can tell ...
Thanks!
I realize that TorqueScript is natively type-insensitive and case-insensitive with respect to variables. I'm wondering if there is a way to change that and require both type and case sensitive variable handling? I can't seem to locate any information as to whether this is possible or not. It doesn't appear to be so far as I can tell ...
Thanks!
Torque Owner David Guy
These seem to handle the auto-creation/value-lookup of variables.
Also, look in simBase.cc at the method:
This seems to handle the look up of object datafields.
For functions and methods, Torque spits out warning messages for functions/methods that are not found. Do a global search of the source code for the text used in the error messages; That should give you a starting point. :)
HTH