Questions about TGB particle engine
by Matt Troup · in Torque Game Builder · 06/26/2006 (10:32 pm) · 3 replies
It's amazing how when we have simple questions we look to others but when we have complex questions we research those ourselves.
1) Can I input finite points in the graph (for sizeXlife... etc)?
2) If I were to use the older particle editor what would I be missing out on/putting myself at risk to?
So far I prefer the "table" version as opposed to the "line graph" version. Within a given emitter I can't say I ever use an abundance of points and visually graphs can be misleading... especially with different scales used for each variable.
1) Can I input finite points in the graph (for sizeXlife... etc)?
2) If I were to use the older particle editor what would I be missing out on/putting myself at risk to?
So far I prefer the "table" version as opposed to the "line graph" version. Within a given emitter I can't say I ever use an abundance of points and visually graphs can be misleading... especially with different scales used for each variable.
About the author
#2
By "finite points" I meant that in the old particle editor I could put whatever value I wanted in the table. With the new method of "moving a point on the graph" I could place the point at 1.27 and 1.43, but I couldn't put it at 1.3 even though I needed that exact point (just a general example).
08/24/2006 (2:01 pm)
...just going through my old threads here.By "finite points" I meant that in the old particle editor I could put whatever value I wanted in the table. With the new method of "moving a point on the graph" I could place the point at 1.27 and 1.43, but I couldn't put it at 1.3 even though I needed that exact point (just a general example).
#3
08/24/2006 (4:05 pm)
Yes you can explicitly define points... in the future. For now if you need a specific point, set your minimum to that point, then drag it the point down to the bottom, then set the min back to what you really use. Changing the min/max values doesn't seem to move any graph points that go out of their range, so you should be able to get away with this.
Torque Owner Kevin James
Finite points? I don't understand what ya mean, Mr. Troup.
@ 2),
In my experience all previous particles effects that I've made haven't worked with new versions, whether its the same editor (the old one) or the new, graph editor. I don't know how TGB 1.0 handles the previous version's particles. So, all you can do is try!
disclaimer: I am not to be held for any unexpected crashes resulting in the permanent deletion of any said projects. . . .
:D