Game Development Community

Pro: "Collision Active?" not saved & can't load brushes

by Aaron Soules · in Torque Game Builder · 06/26/2006 (6:03 pm) · 1 replies

I'm running the Mac version of TGB. In the Tile editor, when you save a brush's "Collision Active?" status, next time the brush is used, the collision status is disabled. Also, I was following the platformer tutorial in TDN, and it says to save the brushes as platformer.bru, when you try to load the brushes, it only looks for .t2d files, so the .bru file does not show up and therefore cannot be loaded.

#1
07/12/2006 (4:35 pm)
The Tile Map Editor has been replaced with a Tile Layer Editor inside the Level Builder, so the whole editing interface will be very much different in the upcoming version :) Thanks for reporting though.