Pro: "Collision Active?" not saved & can't load brushes
by Aaron Soules · in Torque Game Builder · 06/26/2006 (6:03 pm) · 1 replies
I'm running the Mac version of TGB. In the Tile editor, when you save a brush's "Collision Active?" status, next time the brush is used, the collision status is disabled. Also, I was following the platformer tutorial in TDN, and it says to save the brushes as platformer.bru, when you try to load the brushes, it only looks for .t2d files, so the .bru file does not show up and therefore cannot be loaded.
Torque 3D Owner Matthew Langley
Torque