Game Development Community

Problem with mount image

by Farof · in General Discussion · 06/26/2006 (11:06 am) · 5 replies

Hi everybody

I have a mounted image on my player, and my player has somes animations, like rotating itself, his arm, hands... but when I rotate his arms (for example) the joint mount (included in the animation) doesnt rotate with it!!! so, the mount image stay in the original position, while the arm do the animation!

how can I do to make the mount image rotate as well with the arm??

thanks!!

#1
06/27/2006 (3:13 am)
How do yuo have the bones set up? do you use .dml or do you just pack the animations with the .dts?
#2
06/27/2006 (4:00 am)
Bryce is probably talking about DSQ's, not .DML's.
#3
06/27/2006 (4:21 am)
Yes thanks i havent worked with tge in a while. what are dmls? they just sparked a reaction in my head for some reason that these were those blendable anims
#4
06/27/2006 (6:12 am)
Max animated texture image, similar to and IFL...I think.
#5
06/27/2006 (7:30 am)
Farof, i dont think images can be manipulated or animated. you should probably try to use mountobject() instead.