Game Development Community

Terrain smaller tiling/mutiple bumps

by Thanhda Tie · in Torque Game Engine · 06/26/2006 (9:00 am) · 2 replies

Hi, i've been looking around to see if you could do multiple detail textures. but appearently thats not posible without intense modification with the game engine. So i ask now. is there a way to make the tiling of the regular difuse layer smaller? or can you add mutiple bumps assign to a material texture?

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Digital Shock President & CEO, Thanhda's main role is to direct the business development team, and all other technical development. Thanhda began as a business relations manager & programmer, and has since worked on many projects.


#1
06/26/2006 (9:05 am)
Have you tried searching for this? There are a couple of resources along these lines, and of course TSE does blending on GPU so you can tweak things around however much you want.
#2
06/26/2006 (9:43 am)
Yes, as i stated, i haved searched this already. and most stated it can not be done. for tiling, i was wondering if that could be done without reducing the datablock size. and BTW, i'm asking for TGE, not TSE, otherwise i would be in the TSE sections. the only resource i can see if the old tge terrain bump map res. but tge 1.4 already supports that.

Would you be so kind to post these resources. I might be blind or not searching the write word, but i cant seem to find any resources, along these lines.

please, and thank you.