Final: D3D + (Bezier | Catmull) path-type = Crash
by David Guy · in Torque Game Builder · 06/24/2006 (6:38 pm) · 1 replies
When working with paths inside the level builder, using the D3D renderer, trying to set path-type as Bezier or Catmull leads to an access violation in opengl2d3d.cc, specifically in function glVertex2fv(). The function is being called from t2dPath::renderObject().
When using the OpenGL renderer all is fine.
When using the OpenGL renderer all is fine.
Torque Owner Adam Larson